Vetala Beta 0.2.02

Important in this release:

  • shapeCombo now has tagging. You create tags through the ui and then access them at runtime through the shapeCombo class. There's a bug where tags will turn red when unassigning. This will be fixed in the next release. The workaround is to click on/off the shape name in the ui to refresh.

Sub Folder in data.

  • added sub folder functionality. 

Notes improvements:

  • Notes now accepts images via drag and drop. You can also copy paste website text, but not very useful. Planning to add bold, italic and underline in a future release.


Sparese Rig got some nice improvemetns.

  • fixed rig.SparseRig set_respect_side = True will now work when no side given when instantiating the class.
  • fixed sparse rig naming when set_respect_side is True
  • SparseRig now matches to translate and pivot, so modelers can set the pivot.


Other notes:

  • space.is_transform_default added ?
  • added control values data export/import
  • fixed batch to deal with no code.
  • added sub folder functionality
  • added geo.get_mesh_from_vertex
  • added get_follicle_input_curve ?
  • create_quill automatically reverses direction ?
  • added FeatherOnPlaneRig
  • space.orient_x_to_child now freezes last joint
  • deform.MultiJointShape changed for inbetweens
  • rigs.EyeRig added fk
  • added space.get_axis_letter_aimed_at_child
  • space.get_midpoint now works with componenets
  • geo.edge_to_vertex now returns vertices
  • added rotate order data export/import
  • attr.remove_user_defined now unlocks before removing
  • fix for world slider and subtle ik shifting
  • removed locking from add_orient_joint
  • space.DuplicateHierarchy now only works with joints ?
  • added Awesome Town code for shotgun
  • added surface as joint orient option
  • added set_geo_color ?
  • added space.orient_x_to_child_up_to_surface
  • util_file.is_same_date fixes
  • added fx.add_passive_to_nucleus
  • added fx.set_active_nucleus
  • added rigs.QuadrupedLegRig set_offset_ankle_orientation
  • control animation data now returns the imported keys
  • added core.xray_joints and core.display_textures
  • added geo.create_locators_on_curve ?
  • added fx.set_follicle_stiffness_based_on_length
  • added util_math
  • added space.zero_out_pivot
  • added geo.rebuild_curve_at_distance
  • faster geo.get_closest_uv_on_mesh_at_curve
  • added attr.connect_plus_and_value
  • added core.get_shape_node_type ?
  • export weighted deformer now works if the deformer is working with multiple geo
  • notes now accepts images via drag and drop
  • new code items check on
  • geo.attach_to_surface buffer group added
  • progress bar added to process, this helps Maya 2018 stop when holding esc
  • fixed bug with auto focus off where selection wouldn't be cleared.
  • geo.get_closest_normal_on_surface added
  • fixes to copy_match for progress bar and tab.
  • Options and Notes tabs in process view now a bit better. Use Show Notes to have notes stay open.
  • Cleaned up sub children auto build. Sub child processing is now stoppable. Also user can cancel out to just process the parent.
  • Mirror create now mirrors locators as well as joints
  • Subdivide joint now works when just one joint (that has a child) is selelcted
  • local fk rig now parents its hierarchy properly under setup instead of controls
  • shapeCombo remove hero now works
  • shapeCombo will now fade hero shape over increments when no combo increment present
  • shapeCombo fix to preserve combos